Joe Beard's blog of Game
Date published: 6/1/1979
Designed by: Richard Berg
Developed by: Martin Goldberger
Data: An intensive battalion/company level simulation focusing on logistics, command coordination and all the complex aspects of this unique theatre of war. Five full maps. Extensive background information.
What can one say about CNA that others haven't already? More than any other monster, this game pushes players to understand the needs for logistics in battle. Every unit, every rule, every detail is in this game. There are over 70 charts in this game! Unlike many of the monsters, this one means it.
More than any other monster, it also requires a true time commitment from the players. People joke that the playtesters are almost finished with the first try at the game. Example: The Operation Crusader scenario is estimated to take 250 game hours to complete. Meaning, if this was your full time 'job' it would take almost 2 months.
The 'knock' against Campaign for North Africa is it required far too much bookkeeping. It was designed to require bookkeeping. The battle for North Africa, set in one of the most inhospitable areas on Earth, made supplies and logistics the most vital resources.
Years later, the Designer, along with the head of SPI during the time of the game's development, and one of the original playtesters would have the following exchange:
5 Maps, and it requires all of them to play the
game. 1 hex = 8 kilometers
Formats and Pricing:
Important note: in the photos below, I stole the maps shot from Pete
Phillipps, a fellow ComsimWorld gamer. But it is TOO valuable a shot NOT to showcase!
Many many thanks for making all these shots available Pete!!
Vassal - still looking.
Other Items - http://cna-group.proboards.com has many great player aids, including a Cyberboard!
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This site was last updated 07/31/17