Source: Strategy & Tactics,
Date: As of July 25, 1977
[3.4] CLARIFICATION: The Soviet Mechanized units are considered to be
Armored Units for set-up and reinforcement purposes. There are more
Soviet Armored units in the countermix than are needed for play. This
was done deliberately to give wider fluctuation to Soviet armored
capabilities in the game.
[6.37] ADDITION TO AH VERSION: German combat units moving through a Railroad
hex may cut that rail line. Mark cut rail lines by placing a Rail Cut
Marker in that hex. Soviet units may not use Rail Movement into or
through a Rail Cut Marker. Rail Cut Markers are removed by Soviet
combat units entering the Rail Cut hex while moving normally during the
Movement Phase. Rail Movement may resume over repaired
rail lines during the Turn following their repair. The number of rail
cuts permitted is restricted by the number of markers provided with the game
(6). The German Player may, however, remove Rail Cut Markers
previously placed by moving a German combat unit over the cut, and thus make
the marker available for new cuts.
[6.59] CLARIFICATION: Supply for all units involved in Overrun attacks is
determined at the instant of overrun.
[6.7] TERRAIN EFFECTS CHART, CORRECTION: Under Road Hex, the reference
to Case 11.14 should read 11.13.
[11.13] NOTE: This case does apply to Case 11.11 but does not apply to Case
11.12, i.e., when using the twenty Movement Point routine to trace supply,
the cost to cross the river is paid regardless of the presence of roads.
[15.11] CORRECTION: In the last paragraph of this case, the reference should
read 14.23 (not 13.23).
15.2] ADDITION (Not in AH version) : The actual
outcome of the German campaign was a German Marginal Victory. The Play
of the game reflects this to some extent (i.e., there is a bias in favor of
a German Marginal Victory). If the players so wish they may consider a
German Marginal Victory a "historical" victory, but a German "player"
may win only if he achieves a Strategic Victory or better. In such a
case, a German Marginal Victory would be considered a draw.
[16.1] CLARIFICATION: The Reinforcement schedule in
the rules is right, not the table on the map. i.e., the Soviet player does
not receive Turn 12 reinforcements.
[16.2] CORRECTION: In Game-Turn Two, the German Player receives the 26th
Infantry Division, not the 16th.
[16.2] ADDITION: On Game-Turn Seven, Entrance Area E, the German player
receives, in addition to those units listed, the 268th Infantry Division.
[16.2] CORRECTION: GERMAN REINFORCEMENTS: The last
listing is a typographical error. The listing after the Game-Turn Eight
listing should read as follows:
Enter Game-Turn Nine in Entrance Area G:
31st and 34th Infantry Divisions.
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